{"id":423341,"date":"2024-10-20T06:45:58","date_gmt":"2024-10-20T06:45:58","guid":{"rendered":"https:\/\/pdfstandards.shop\/product\/uncategorized\/bs-en-iec-63033-12022\/"},"modified":"2024-10-26T12:41:44","modified_gmt":"2024-10-26T12:41:44","slug":"bs-en-iec-63033-12022","status":"publish","type":"product","link":"https:\/\/pdfstandards.shop\/product\/publishers\/bsi\/bs-en-iec-63033-12022\/","title":{"rendered":"BS EN IEC 63033-1:2022"},"content":{"rendered":"
This part of IEC 63033 specifies the model for generating the surrounding visual image of the surround view system.<\/p>\n
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2<\/td>\n | undefined <\/td>\n<\/tr>\n | ||||||
4<\/td>\n | Blank Page <\/td>\n<\/tr>\n | ||||||
5<\/td>\n | English CONTENTS <\/td>\n<\/tr>\n | ||||||
7<\/td>\n | FOREWORD <\/td>\n<\/tr>\n | ||||||
9<\/td>\n | INTRODUCTION <\/td>\n<\/tr>\n | ||||||
10<\/td>\n | 1 Scope 2 Normative references 3 Terms, definitions and abbreviated terms 3.1 Terms and definitions 3.2 Abbreviated terms 4 System model 4.1 General <\/td>\n<\/tr>\n | ||||||
11<\/td>\n | 4.2 Number of cameras and camera field of view Figures Figure 1 \u2013 System model for surround view system <\/td>\n<\/tr>\n | ||||||
12<\/td>\n | 4.3 Method for projecting visual image to 3D projection surface Figure 2 \u2013 Horizontal angle of view of the camera Figure 3 \u2013 Vertical angles of view at the camera <\/td>\n<\/tr>\n | ||||||
13<\/td>\n | Figure 4 \u2013 3D projection surface <\/td>\n<\/tr>\n | ||||||
14<\/td>\n | 4.4 Visualizing the projection image at free eye point 4.5 Free eye point capability 5 Camera configuration 5.1 Camera 5.2 Lens distortion data 5.2.1 General Figure 5 \u2013 Projecting to 3D projection surface <\/td>\n<\/tr>\n | ||||||
15<\/td>\n | 5.2.2 Distortion data of rotationally symmetric lens 5.2.3 Distortion data of non-rotationally symmetric lens Figure 6 \u2013 Distortion data of a rotationally symmetric lens Figure 7 \u2013 Distortion data format of rotationally symmetric lens Figure 8 \u2013 Distortion data of a non-rotationally symmetric lens <\/td>\n<\/tr>\n | ||||||
16<\/td>\n | 5.3 Optical axis shift data Figure 9 \u2013 Distortion data format of a non-rotationally symmetric lens Figure 10 \u2013 Texture normalization coordinate atthe centre of each optical axis <\/td>\n<\/tr>\n | ||||||
17<\/td>\n | 6 Rendering 6.1 General 6.2 Composite view data 6.2.1 3D projection surface data 6.2.2 Capture size Figure 11 \u2013 The format of optical shift data Figure 12 \u2013 3D projection surface data <\/td>\n<\/tr>\n | ||||||
18<\/td>\n | 6.2.3 Conversion of eye point parameter Figure 13 \u2013 Capture specification data format Figure 14 \u2013 Camera angle in conversion of eye point Figure 15 \u2013 Camera position\/scaling in conversion of eye point <\/td>\n<\/tr>\n | ||||||
19<\/td>\n | 6.2.4 Virtual 3D image car model data 6.2.5 Guide line and bitmap data Figure 16 \u2013 Virtual 3D image car model at original dimensions Figure 17 \u2013 Virtual 3D image car model at real dimensions <\/td>\n<\/tr>\n | ||||||
20<\/td>\n | 6.2.6 Layout data and layer setting data Figure 18 \u2013 Guide line and bitmap data Figure 19 \u2013 Camera image coordinate system <\/td>\n<\/tr>\n | ||||||
21<\/td>\n | Figure 20 \u2013 Screen coordinate system Figure 21 \u2013 Object coordinate system Figure 22 \u2013 Layout data and layer setting data <\/td>\n<\/tr>\n | ||||||
22<\/td>\n | Annex A (informative)Camera mounting to the car A.1 Camera mounting position A.2 Camera mounting height A.3 Camera mounting angle Figure A.1 \u2013 Camera mounting position Figure A.2 \u2013 Camera mounting height <\/td>\n<\/tr>\n | ||||||
23<\/td>\n | Figure A.3 \u2013 Camera mounting angle <\/td>\n<\/tr>\n | ||||||
24<\/td>\n | Annex B (informative)Camera field of view <\/td>\n<\/tr>\n | ||||||
25<\/td>\n | Annex C (informative)Camera calibration Figure C.1 \u2013 Camera calibration <\/td>\n<\/tr>\n | ||||||
26<\/td>\n | Annex D (informative)Display D.1 Display specification data D.2 Composite view change mode <\/td>\n<\/tr>\n | ||||||
27<\/td>\n | Annex E (informative)Time behaviour E.1 Start-up time E.2 Frame rate E.3 Latency <\/td>\n<\/tr>\n | ||||||
28<\/td>\n | Bibliography <\/td>\n<\/tr>\n<\/table>\n","protected":false},"excerpt":{"rendered":" Multimedia systems and equipment for vehicles. Surround view system – General<\/b><\/p>\n |