{"id":350021,"date":"2024-10-20T00:39:59","date_gmt":"2024-10-20T00:39:59","guid":{"rendered":"https:\/\/pdfstandards.shop\/product\/uncategorized\/bs-iso-iec-180402019\/"},"modified":"2024-10-26T00:24:14","modified_gmt":"2024-10-26T00:24:14","slug":"bs-iso-iec-180402019","status":"publish","type":"product","link":"https:\/\/pdfstandards.shop\/product\/publishers\/bsi\/bs-iso-iec-180402019\/","title":{"rendered":"BS ISO\/IEC 18040:2019"},"content":{"rendered":"

This document defines a reference model and base components for representing and controlling a single LAE or multiple LAEs in an MAR scene. It defines concepts, a reference model, system framework, functions and how to integrate a 2D\/3D virtual world and LAEs, and their interfaces, in order to provide MAR applications with interfaces of LAEs. It also defines an exchange format necessary for transferring and storing LAE-related data between LAE-based MAR applications.<\/p>\n

This document specifies the following functionalities:<\/p>\n

    \n
  1. \n

    definitions for an LAE in MAR;<\/p>\n<\/li>\n

  2. \n

    representation of an LAE;<\/p>\n<\/li>\n

  3. \n

    representation of properties of an LAE;<\/p>\n<\/li>\n

  4. \n

    sensing of an LAE in a physical world;<\/p>\n<\/li>\n

  5. \n

    integration of an LAE into a 2D\/3D virtual scene;<\/p>\n<\/li>\n

  6. \n

    interaction between an LAE and objects in a 2D\/3D virtual scene;<\/p>\n<\/li>\n

  7. \n

    transmission of information related to an LAE in an MAR scene.<\/p>\n<\/li>\n<\/ol>\n

    This document defines a reference model for LAE representation-based MAR applications to represent and to exchange data related to LAEs in a 2D\/3D virtual scene in an MAR scene. It does not define specific physical interfaces necessary for manipulating LAEs, that is, it does not define how specific applications need to implement a specific LAE in an MAR scene, but rather defines common functional interfaces for representing LAEs that can be used interchangeably between MAR applications.<\/p>\n","protected":false},"excerpt":{"rendered":"

    Information technology. Computer graphics, image processing and environmental data representation. Live actor and entity representation in mixed and augmented reality (MAR)<\/b><\/p>\n\n\n\n\n
    Published By<\/td>\nPublication Date<\/td>\nNumber of Pages<\/td>\n<\/tr>\n
    BSI<\/b><\/a><\/td>\n2019<\/td>\n52<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n","protected":false},"featured_media":350029,"template":"","meta":{"rank_math_lock_modified_date":false,"ep_exclude_from_search":false},"product_cat":[2641],"product_tag":[],"class_list":{"0":"post-350021","1":"product","2":"type-product","3":"status-publish","4":"has-post-thumbnail","6":"product_cat-bsi","8":"first","9":"instock","10":"sold-individually","11":"shipping-taxable","12":"purchasable","13":"product-type-simple"},"_links":{"self":[{"href":"https:\/\/pdfstandards.shop\/wp-json\/wp\/v2\/product\/350021","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pdfstandards.shop\/wp-json\/wp\/v2\/product"}],"about":[{"href":"https:\/\/pdfstandards.shop\/wp-json\/wp\/v2\/types\/product"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/pdfstandards.shop\/wp-json\/wp\/v2\/media\/350029"}],"wp:attachment":[{"href":"https:\/\/pdfstandards.shop\/wp-json\/wp\/v2\/media?parent=350021"}],"wp:term":[{"taxonomy":"product_cat","embeddable":true,"href":"https:\/\/pdfstandards.shop\/wp-json\/wp\/v2\/product_cat?post=350021"},{"taxonomy":"product_tag","embeddable":true,"href":"https:\/\/pdfstandards.shop\/wp-json\/wp\/v2\/product_tag?post=350021"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}