{"id":353660,"date":"2024-10-20T00:59:13","date_gmt":"2024-10-20T00:59:13","guid":{"rendered":"https:\/\/pdfstandards.shop\/product\/uncategorized\/bsi-pd-iso-iec-ts-291402020\/"},"modified":"2024-10-26T01:08:35","modified_gmt":"2024-10-26T01:08:35","slug":"bsi-pd-iso-iec-ts-291402020","status":"publish","type":"product","link":"https:\/\/pdfstandards.shop\/product\/publishers\/bsi\/bsi-pd-iso-iec-ts-291402020\/","title":{"rendered":"BSI PD ISO\/IEC TS 29140:2020"},"content":{"rendered":"
This document provides a learner information model specific to mobile learning to enable learning, education and training environments to reflect the specific needs of mobile participants.<\/p>\n
This document provides:<\/p>\n
definitions of mobile technology and mobile learning appropriate for all sectors in learning, education and training;<\/p>\n<\/li>\n
a description of the learner information model for mobile learning;<\/p>\n<\/li>\n
specific learner information that supports learners engaged in mobile learning activities in learning, education and training environments.<\/p>\n<\/li>\n
a description of the learner interaction model with mobile systems;<\/p>\n<\/li>\n
consideration of learner interactions specific to nomadic learners who move from place to place;<\/p>\n<\/li>\n
initial guidance regarding the issue of privacy.<\/p>\n
This document does not include:<\/p>\n<\/li>\n
in-depth technical review of issues related to adaptability to culture, language and individual needs;<\/p>\n<\/li>\n
broad or in-depth technical interoperability issues of mobile computing domains;<\/p>\n<\/li>\n
security, authentication or accessibility considerations;<\/p>\n<\/li>\n
in-depth details regarding privacy;<\/p>\n<\/li>\n
detailed information regarding complementary work within other organizations that might be relevant.<\/p>\n<\/li>\n<\/ul>\n
PDF Pages<\/th>\n | PDF Title<\/th>\n<\/tr>\n | ||||||
---|---|---|---|---|---|---|---|
2<\/td>\n | National foreword <\/td>\n<\/tr>\n | ||||||
6<\/td>\n | Foreword <\/td>\n<\/tr>\n | ||||||
7<\/td>\n | Introduction <\/td>\n<\/tr>\n | ||||||
9<\/td>\n | 1 Scope 2 Normative references 3 Terms and definitions <\/td>\n<\/tr>\n | ||||||
11<\/td>\n | 4 Abbreviated terms 5 Examples of mobile learning applications 5.1 Examples in this document <\/td>\n<\/tr>\n | ||||||
12<\/td>\n | 5.2 Other examples of mobile technology for learning <\/td>\n<\/tr>\n | ||||||
14<\/td>\n | 6 Learner information for mobile learning 6.1 General 6.2 Learner information model for mobile learning <\/td>\n<\/tr>\n | ||||||
16<\/td>\n | 6.3 Minimum recommended learner information 6.4 Optional learner information <\/td>\n<\/tr>\n | ||||||
17<\/td>\n | 6.5 Dimensions for optimal learner experience 6.5.1 General <\/td>\n<\/tr>\n | ||||||
18<\/td>\n | 6.5.2 Learner dimension 6.5.3 Content dimension for individual learner needs <\/td>\n<\/tr>\n | ||||||
19<\/td>\n | 6.5.4 Device capability dimension to maximize the use of the mobile device <\/td>\n<\/tr>\n | ||||||
20<\/td>\n | 6.5.5 Connectivity dimension to perform at different connection speeds <\/td>\n<\/tr>\n | ||||||
21<\/td>\n | 6.5.6 Coordination 7 Learner interaction with mobile learning system <\/td>\n<\/tr>\n | ||||||
25<\/td>\n | 8 Additional considerations <\/td>\n<\/tr>\n | ||||||
26<\/td>\n | Annex A (informative) Use case 1: Online student use of mobile devices for learning <\/td>\n<\/tr>\n | ||||||
29<\/td>\n | Annex B (informative) Use case 2: Fluent speaking in English\/fluent reading <\/td>\n<\/tr>\n | ||||||
32<\/td>\n | Annex C (informative) Use case 3: Digital textbook for innovative learning <\/td>\n<\/tr>\n | ||||||
36<\/td>\n | Annex D (informative) Use case 4: Mobile learning technology among final year medical students <\/td>\n<\/tr>\n | ||||||
39<\/td>\n | Annex E (informative) Use case 5: Augmented reality training system <\/td>\n<\/tr>\n | ||||||
42<\/td>\n | Annex F (informative) Use case 6: App for exam practice <\/td>\n<\/tr>\n | ||||||
44<\/td>\n | Annex G (informative) Use case 7: Implementation of app for academic success <\/td>\n<\/tr>\n | ||||||
47<\/td>\n | Annex H (informative) Use case 8: Tutoring, games and applications for language learning <\/td>\n<\/tr>\n | ||||||
49<\/td>\n | Annex I (informative) Use case 9: Evaluation of key factors that affect learner-empowered emergent technology integration <\/td>\n<\/tr>\n | ||||||
52<\/td>\n | Bibliography <\/td>\n<\/tr>\n<\/table>\n","protected":false},"excerpt":{"rendered":" Information technology for learning, education and training. Nomadicity and mobile technologies<\/b><\/p>\n |